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Deep Dark

  • Deep Dark

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  • Granite City


    Deep Dark's capital, this city is dug deep into the cliff wall, sprawling back into the artifical cavern they had created, it far surpasses anything the other towns of deep dark have created. The typical archetecture features many impressive highrise buildings, a design chosen to save space. There are no ancient remnants to be found here, either due to bad luck, or due to their destruction from the crater's creation.
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  • Quartz


    The small quaint town that rests at the top of the crater, one of the first places any traveler to Deep Dark encounters, they welcome visitors with open arms, even if there are few things to really see here. They have a saloon, an inn, and a general store, though beyond these, there's few things to really say, their simple design makes them unique, as some like to say. Their motto is "The best little gate in the world"
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  • Limestone and Mantle


    Twin Cities built across from eachother in the cliff walls, they have a tunnel system carved to get between eachother, though this ease of access system between the two is misguiding, these two cities that lie near the start of the darkness are home to terrible blood feuds, wars that started nearly to the founding of these cities by the first humans to rise from the underground. They both feature designs not unlike smaller scale versions of Granite City. Traveller's typically MUST go through these cities to reach the darkness. A dangerous task that can lead one to get caught in the crossfire of their civil war.
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  • Obsidian


    One of the largest cities located in the darkness, the bottom-most part of the Deep dark where the sun cannot reach. As a town wrapped in eternal night, it is a wretched hive of scum and villainy. The city is unique from others, it is positioned in the center of the crater instead of the cliff walls, suspended in the air by many steel beams and ropes, it looks precarious, though is far more stable than most would first assume. Due to it's eternal night, glowing cave mushrooms have been ground into a paint that plasters many walls and structures, lighting the city up in an ethereal blue color. This is one of the final stops before reaching the crater floor, travelers brave enough to come this far and live need special access from Obsidian's peace keepers to travel down the catwalks leading to the floor.
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  • Crater Floor


    The very bottom of Deep Dark. This final stretch has no natural light save for the scare groups of glowing mushrooms lining the walls, people must traverse the catwalks to the bottom almost blindly unless guided by their own light source. There are no settlements this far down, someone travelling here does so without any safe havens, left to the mercy of whatever lies in the dark. There is little telling what lies on the floor, few if any archeologists have braved the cities and darkness to come here, there may well be a goldmine of ancient ruins lining the floor, all untouched by the sun. Yet the potential for many ruins is overplayed by the potential for hordes of dangerous beasts, corrupt creatures that despise the light.
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    The Lone Witch (...
    Fri Jun 17, 2016 3:58 pm
    Ulysse Heinrich View latest post
  • Haven



    Haven, easily the most dangerous part of the Crater Floor according to some. Haven acts, as its name suggests, a safe haven for magic users to practice forbidden arts away from prying eyes. Here there are no mages or wizards, only witches and warlocks. These men and women are practitioners of the forbidden arts and each have formed a coven where apprentices can learn what they have to teach. The Haven itself is protected by insanely powerful illusionary magic, having a ward which renders the community utterly invisible from the outside. Those who do not practice magic are very rarely spotted within the Haven.
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